Cloud gaming is an example of network traffic that not only requires fast download speeds but, more importantly, low latency.
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Archiwum aktualności Katedry Systemów i Sieci Komputerowych
AT&T testing cloud gaming traffic prioritization
Telefonica and Ericsson demonstrate end-to-end automated network slicing
The US Army to utilize network slicing
Deutsche Telekom and Ericsson demonstrate network slicing
Increasing app complexity restricts QoS ensurance
The surge of heavy network users
Increasing traffic share of messaging applications
Continuous growth of videoconferencing apps popularity
Heading into a mobile-first environment
Video streaming dominates mobile internet traffic
Expanding 5G coverage with satellites
1Password introduces secure password sharing